

It's not a bad thing at all, in fact it's often quite enjoyable, but some of those more "adventurous" objectives could help mix things up. Regardless, though, most of the gameplay revolves around protecting your crew and fending off the enemy. Some levels allow you to destroy antennas to knock down shield power, and at other points you may have to destroy a specific part of a stronghold. That's not to say that it's completely absent. These more "passive" actions can add a lot of depth to gameplay and it would have been nice to see some of this. One shows your team firing at a bridge to knock it down, and another shows your teammate shooting down some boulders to block the enemy's path. With that in mind, though, it would have been great if some of the objectives revolved around more than just destroying the enemy's firepower. Without it, the constant seek and destroy gameplay could have become redundant. It's this kind of diversity that gives Battle for Naboo its kick. In just the first two levels you'll saddle up in three different types of craft. This prequel-based game provides an unlikely offering of vehicles - both ground and air. Each level (and there are 15 of them, not counting the hidden ones) offers several of these scripted battles and objective briefings that always come via a cut-scene.īut all the action doesn't take place in the air. This is what Battle for Naboo is all about. Then 10 enemy fighters will fly by like a flock of birds and you'll instantly be thrown into the chase. You'll be humming along in your N1 Starfighter and one of your co-pilots will scream out for backup. This is one area that isn't denied glory. When you think of Star Wars you think of lots of glowing lasers and plenty of turrets and enemies to go with them. Being part of the outside of that story will be hit and miss with followers of the series.īut, enough about that while the storyline plays an integral role, it's the gameplay that will overshadow it all. After all, The Phantom Menace was hard enough for Star Wars fans to adjust to. This is good for the reason that it lets you play a supporting role on the shell of the Episode I storyline, but on the other hand you can't help but feel disconnected from the world-altering Star Wars license.
STAR WARS EPISODE I BATTLE FOR NABOO N64 MOVIE
Instead the plot parallels the action found in the movie and occasionally tosses you into the middle of some of its biggest moments. This makes for a very bold attempt to create a storyline, because you won't be controlling the most popular characters that graced the silver screen.

You get a chance to fight with and lead the rebels through the Episode I world via the hands of movie side-characters Captain Kael and Lt. Battle for Naboo proves to be a worthy follow up to Rogue by improving on nearly everything that held it back from perfection. It was only a matter of time until developers Factor 5 and LucasArts followed it up with another fast-action shooter. Gameplay Once Rogue Squadron hit the market, it received high acclaim. Earn medals to unlock secrets and vehicles.

The only real disappointment is that it takes place under the wings of Episode I and not the priceless renowned trilogy. Quite simply, there isn't another title on the N64 like it, bar Rogue Squadron. Sykes and Captain Kael you'll fight your way over vast plains and dogfight through endless skies. Named after the Episode I prequel, Battle for Naboo sets out not to bring the movie to life, but rather the world and style it was set in. Its style and visuals should come as no surprise as they follow in the footsteps of the blockbuster hit, Rogue Squadron. The final Star Wars game has arrived for the N64.
